Jorgensen followed up on Wilson's statement about live services and explained that Star Wars Battlefront 2 did not do well, but the microtransaction service "significantly exceeded them".
Star Wars Battlefront 2 was only released in November 2017 - a mere three months ago.
It turns out that controversy is not good for game sales, with EA telling the Wall Street Journal that the game has only sold nine million copies. We don't have exact details yet, but many are hoping for the removal of Star Cards, which have been a point of contention since the first alpha tests for the game.
Battlefront II has been highlighted by many as one of the most egregious examples of in-game gambling mechanics, dressed up as fun, ever.
Killer whale able to mimic human speech
As she learnt to copy commands, she was trained to imitate voices of familiar ocra sounds made by her three-year-old calf Moana. And since this was just the one whale, the researchers are unsure whether there are more copy-cat killer whales in the wild.
"We never meant to build an experience that could be seen as unfair or lacking clear progression", said Wilson addressing key complaints about Battlefront 2's loot system.
The kerfuffle over microtransactions in Star Wars Battlefront 2 has become a learning experience for Electronic Arts, according to the company. The Battlefield universe will grow this year with our next Battlefield title, captivating longtime fans and new players alike, and adding to our Battlefield service where players can move seamlessly with their friends.
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Microtransactions play a big part in EA's business. We can expect that the live services will continue for Battlefront 2.
First off, live services (which include microtransactions) brought in more money than ever before.
EA shares have lagged the market in recent months due to investor worries for its "Star Wars" title's sales, following outrage over the game's initial monetization strategy. Because of this, "exact timing" for Battlefront 3 hasn't been decided.